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angenic
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Hay I was thinking about a new city, Like a city or glory were your order can send gold or recourses to increase the amount of glory to the order.
They city could be built inside the lake forts and other places and serves as a place to increase the glory of an order rather than just one person. It could increase the order glory by like 50 for every level and would need to be defended and would take 24 hours to siege the city just like a fort. What do you all think? |
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angenic
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в: 12 Sep 2010 [02:55]
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angenic
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в: 13 Sep 2010 [05:40]
Hay all tell me what you think.
What do you all think about the forts? What little things do you not like about them? Well hear are my top 3 dislikes about them 1-They can not make troops 2-They allow any allies to enter it. 3-They do not have a way to use up there pop. but hay i have some ideas to make those things a bit better:) for 1-make a now bilding in forts for gold to make glory troops 2-put a speshal bar that will let you choos the peaple that can enter your fort. for example all allies, all order, order only vassals only order and vassals, and the such or even better make it so we can pick the exact people for example i could alow only one person to enter it. 1-would help with 3 and 1 so there gos pop:) tell me what you all think we need more people to want this so it can become a part of the game:) |
angenic
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в: 27 Jan 2011 [11:00]
To add to my top comment what about a way to upgrade mercenary camps. It would be a good way to increase the amount of merc troops that can be made from one camp.
For example each barbarian fort lets you make 250 barbarians. That amount can increase but 50 for each level up at the cost of 10 gold or something to that effect. The cities keep their levels even when taken by enemies. It could be good to have a cap. The cap should be about 2x the original amount or 500 for barbarians. (Not the amount of glory) |
feildmaster
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в: 27 Jan 2011 [12:37]
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angenic
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в: 28 Jan 2011 [07:39]
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Klara2
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в: 28 Jan 2011 [12:09]
And the game also is restarted for all the other boys and girls who didn't attack that city and didn't even bother their bums with attacking/capturing it? Hordes of players would simply quit 1100ad seeing their efforts and hopes have been in vain - including also those who suceeded in taking that damn city - what's the point in taking it when you have to restart? This is a strategy game, not a hundred metre race, eh? |
Klara2
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в: 28 Jan 2011 [12:12]
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clayton92
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в: 28 Jan 2011 [12:16]
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Klara2
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в: 28 Jan 2011 [12:18]
We do this by building rocks behind walls as it is, but, yes, I'm absolutely behind this idea. Let's have them motes! What about the drawing-bridges for the defenders and the assault walkways for the attackers? Otherwise, just imagine some 10k of troops taking, say, 30 minutes to swim/crawl over the mote under the "encouraging" fire from the attacked city's walls - and how many would reach the other side? 1k at best? |
Klara2
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в: 28 Jan 2011 [12:20]
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Klara2
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в: 28 Jan 2011 [12:22]
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