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crimson
в: 04 Aug 2012 [03:16]
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http://img171.imageshack.us/img171/4999/fuckkd.jpg

that's just a lot of troops for free...
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me101
в: 04 Aug 2012 [04:22]
How did you get so many? I only got 100 pikemen swords, and 50 knights!
crimson
в: 04 Aug 2012 [11:15]
Its based on your player ratting. I'm lvl 44 on beta (approx 30 million)
schnitzer90
Модератор
в: 04 Aug 2012 [12:56]
On the other hand, it can be a perfect event, if you happen to have lost your army just a short time before you get the event. (:s1:)
Furthermore, I like the idea of actually challenging the player should he decline the troops. (:s9:)

I have to agree with you when it comes to the war machines though: 500 ballistas would need 60k mercenary points, which is just not realistic.
crimson
в: 04 Aug 2012 [15:21]
исправлено: 04 Aug 2012 [15:24]
Цитата schnitzer90:
Furthermore, I like the idea of actually challenging the player should he decline the troops.

(:s11:) I like that idea!

[edit: it seems declining them may cause them to fight you (maybe random?). Seems new since last time, I do not remember a mouse-over for the decline option.]
schnitzer90
Модератор
в: 04 Aug 2012 [17:12]
исправлено: 14 Aug 2012 [13:30]
Цитата crimson:
it seems declining them may cause them to fight you (maybe random?)

The event was introduced with the "decline" option causing the troops to fight you:
Цитата Cathrine:
4. Quest “Dogs of War” and “Uninvited guests” are two interrelated quests. The player can choose between accepting recruits into their army, or to fight off raids of merciless marauders. The amount of units in the detachment is determined by the player’s rating. Additionally, any decision regarding accepting or declining the quest will give the player additional bonuses.

(taken from: http://1100ad.com/forum/view/30218/last#btm)

My point was that it's good (in my opinion) that the troops size varies with the rating of the player, resulting in professionals with ratings like ...
Цитата crimson:
lvl 44

... getting huge groups and new players getting very small ones.
This should exclude war machines though, as stated above, because of the huge cost.

***

Maybe, I just had that thought, this event could be splitted, similar to the "ressources for diamonds"-event:
You can accept a certain number of troops (according to your free popualtion and mercenary points) and if you do not have enough, the rest that did not get hired could start revolting.
That was a spontaneous thought, what do you think about that? (:s1:)
crimson
в: 04 Aug 2012 [18:45]
Цитата schnitzer90:
The event was introduced with the "decline" option causing the troops to fight you:

actually, I've already declined once without problems. I think there is confusion because uninvited guests is a completely different kingdom event...now thinking about it, maybe dogs of war becomes uninvited guests if declined??? Man... ----> (:s31:)(:s32:). I think that is it, I remember declining a offer of Templar knights then having to fight Templar knights in uninvited guests; can't say it was the same server though...
RavensSeason
в: 04 Aug 2012 [18:46]
Цитата schnitzer90:
actually challenging the player should he decline the troops

With the current setup, it's really not much of a challenge to kill these since they tend to land on different gates and the player chooses which city they arrive at so he can be waiting with many more units. 4000 HAs landing on a gate with no meat protection isn't very hard for a "lvl 44" to destroy, especially when you land right on top of them. IMO, the ballistas should be destroying buildings if the player isn't there to fight them.

My suggestions

#1: If offer is declined, have all the marauders land on the same square.

#2: If offer is accepted and you don't have enough free mercs or population, have the ability to say how many of each marauder you want to accept. All or none is a bit annoying and who wants 500 ballistas anyway? So yes, I support schnitzer's idea here. Demo should also be set to attack any non-population and non-gold buildings as well - not just sit there waiting for a defensive effort.
schnitzer90
Модератор
в: 04 Aug 2012 [19:08]
исправлено: 04 Aug 2012 [19:08]
Цитата crimson:
dogs of war becomes uninvited guests if declined???

That's exactly true. It's described that way in the build note and that's also my experience from having had this event 4 times! (:s11:)

Цитата RavensSeason:
With the current setup, it's really not much of a challenge to kill these

Yes, you are right. My point was that it is more challenging then the well or a normal city revolt, because it gets bigger with the rating of the player.
For this event to be a real challenge, I agree that ...
Цитата RavensSeason:
#1: If offer is declined, have all the marauders land on the same square.


Цитата RavensSeason:
#2: If offer is accepted and you don't have enough free mercs or population, have the ability to say how many of each marauder you want to accept. All or none is a bit annoying and who wants 500 ballistas anyway? So yes, I support schnitzer's idea here. Demo should also be set to attack

... a specific set of buildings (for example: walls, gates, farms and regular ressource production).

I think we are advancing well in this thread, I like the creativity and the solutions. (:s11:)
caymerra
в: 13 Aug 2012 [18:26]
исправлено: 13 Aug 2012 [18:27]
so what happens now .do we wait a few months or this isn't gonna get implemented .because a lot of players (including me) are suffering from the same problems .
crimson
в: 13 Aug 2012 [19:20]
Цитата caymerra:
.because a lot of players (including me) are suffering from the same problems .

you misunderstand this thread. The title has "too helpful", not, too" hard". Most (if not all) the posts made in this thread were to either reduce the number of offered troops or make them harder to defeat if you decline to accept them. I defeated an entire 2500 with just one hero, a scout, and 100 normans. granted, it took like a hour or so, but it was done!
caymerra
в: 13 Aug 2012 [21:12]
исправлено: 13 Aug 2012 [21:12]
so choosing a part of them isn't what you meant ?
crimson
в: 14 Aug 2012 [12:15]
what do you mean by "part of them"? I only meant that they should reduce the amount of troops given out for this type of kingdom event because the amount I got seemed a bit high. I suppose the estimated amount of converted resources to make those troops would be 15+ million.
caymerra
в: 14 Aug 2012 [12:32]
i understood what you meant .but what i meant was ,can't we choose a number troops that we want and then fight the rest ?
crimson
в: 14 Aug 2012 [12:35]
исправлено: 14 Aug 2012 [12:36]
I'm not sure of this but there may be a loop-hole to this kingdom event. I do not know if you can accept the troops if you do not have enough free population to support all of them. if it does let you accept them, then you can simply disband the troops you don't need then.
schnitzer90
Модератор
в: 14 Aug 2012 [13:29]
исправлено: 14 Aug 2012 [13:30]
Цитата crimson:
I do not know if you can accept the troops if you do not have enough free population to support all of them. if it does let you accept them, then you can simply disband the troops you don't need then.

It's either all of them or nobody at all, at least for now.
As I discussed above, splitting the event could be a solution, in my opinion:
Цитата schnitzer90:
You can accept a certain number of troops (according to your free popualtion and mercenary points) and if you do not have enough, the rest that did not get hired could start revolting.
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